Thursday, November 5, 2015

Stopwatch Blues (HW #8)

1) The Tetrad

  • Story: The player character is obsessed with time and must get to the clock tower that can be heard chiming in the distance.
  • Tech: The player controls time with a stopwatch. 
  • Art: Abstract, we are inside the player's mind so things will be realistic yet distorted. I've picked triangles as a main shape for the textures I'm creating, its creating a very interesting look so far!
  • Mechanics: The player can freeze global time or a specific object. If a specific object is frozen, it will resume moving if global time is frozen. This mechanic will be used to solve various puzzles. 

2) Balance

  • Global time freezing will have a time limit and you can only freeze one single object at a time. 
3) Emergent properties

  • Umm none so far as far as I can tell
4) Interest curves

  • The starting level will grab the player's attention and make them want to find out more about the player character and curiosity will drive the player onward towards the clocktower.
5) Explain the reasons you like or dislike the game and relate this to Game Design issues. 

  • I really like our puzzle mechanic; it is unique and I haven't really seen it done before. I also really like how my textures are coming along (though I'm pretty biased there, haha).
My contributions this week: Textures textures textures! Also setting up source control!
Next week: Pulling everything together! Also working on midterm stuff.



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